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I’m sure some fans are delighted that they won’t have to shell out some dough just to get the DLCs.

From the moment you boot up the game you have access to every character, the Adachi story mode (as an unlockable), All the P4AU glasses packs, all the color variation DLCs, and the Boss Mode for every character (which you had to unlock by completing Arcade mode with them on Risky Difficulty previously). In terms of the content, this version of the game has all of the content unlocked from the get-go.
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Not only does it include a massive story mode that essentially acts as a sequel to both games, but it also is pretty well-written and has a lot of character interactions and references those fans of the series will love. This is pretty much a love letter to fans of Persona 4 Golden and Persona 3.
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The game boasts a full roster of 37 characters (including shadow versions of themselves).
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Issues with the patch aside, P4AU2 is still as fun to play as it gets. It’s certainly going to be more satisfying to style on them with Yu’s Raijin Enbu (if you can manage to input it in Delay-based netcode FOR NOW), but more often than not, you’ll end up dying to a Shadow Naoto’s instant kill super. Regardless of such, don’t be surprised if you see a huge influx of Shadow characters popping up in the game’s online modes. What difference is 20% going to make against a character that deals nearly 6,000 HP damage off of one grab like Shadow Kanji? While Shadow characters certainly have their differences from normal characters such as not being able to use Instant Kill moves or having damage cupped by 20%, it still feels like the game heavily favors them since the majority of the mechanics are centered around meter expenditure. In other words, enjoy watching Shadow Naoto being able to 2-shot you with one super and a mix. However, they also have access to Shadow Frenzy, which allows them to have unlimited meter moves until their SP meter hits 0. Shadow Characters are much more prevalent in P4AU2 because of this very reason. In other words, you pretty much have no reason to pick the normal characters outside of certain mechanics pertaining to a specific character (such as Yu Narukami’s Raijin Enbu). Essentially, it gives the ability to Burst to Shadow Characters, a feature that they lacked in worldwide releases prior. Shadow characters have access to a new mechanic known as Shadow Burst. In other words, all the changes brought to the arcade version by the 2.5 patch (which was exclusive to Japan) are now going to be part of the current version of the game, hence why this game is denominated as P4AU2. This version of Persona 4 Arena Ultimax brings the changes from the second version released in arcades. Will this be a game worth picking up for newcomers? Is this game going to reappear as a major entry in the fighting game scene? Well, let’s find out in this review. This review will tackle both my impressions with the current version of Persona 4 Arena Ultimax (which will now be referred to as P4AU2 for reasons we’ll talk about later in the review) and the game as a whole.
